Saturday, February 6, 2010

New feats and multiclass rules for battleminds!

Following my tradition for debut classes (except for the Ardent - no love for you, Warlord copycat!), I have created a bunch of new feats for players who feel like trying the Battlemind before the release of Player's Handbook 3. Since the book is pretty close by now, I have chosen not to go the easy way of expanding class features with feats, as you will have plenty of that in a couple of months. Rather, I wanted to show a cycle of feats with a common mechanic, based more on my perception of the class' personality than in existing game rules.

The idea is the following: Battleminds are renowned for their extreme arrogance towards their opponents. How does that manifest in a battle? In my mind, the BM will have countermeasures prepared against a number of common enemy tactics. Not only will such attacks be more difficult to carry out but, when they fail, the psionic defender will have gained some kind of tactical advantage. Or just feel good about it.

Roleplaying these feats should be quite a fun experience (for the battlemind, anyway). The triggering of each of these effects should be followed by displays of verbal abuse against the poor victim. Pointing at them and shouting "Ha,Ha!" should also do the trick.

Note that they all work only for attacks against your allies, except the one about Will defenses, which also affect the Battlemind. Because, you know, psionic.

Battlemind Feats

Confidence of the Stubborn
Prerequisite: Battlemind, Battlemind's Demand power.
Benefit: When an enemy marked by you makes an attack targeting Will, the enemy takes a -1 penalty to the attack roll. If the attack misses, you gain a +2 bonus to saving throws until the end of your next turn.

Confidence of the Stout
Prerequisite: Battlemind, Battlemind's Demand power.
Benefit: When an enemy marked by you makes an attack targeting Fortitude that does not include you, the enemy takes a -1 penalty to the attack roll. If the attack misses, you gain temporaty hit points equal to your Wisdom modifier.

Confidence of the Swift
Prerequisite: Battlemind, Battlemind's Demand power.
Benefit: When an enemy marked by you makes an attack targeting Reflex that does not include you, the enemy takes a -1 penalty to the attack roll. If the attack misses, whenever you shift before the end of the enemy's next turn, you can increase the distance by 1 square.

Confidence of the Rebuking Bastion
Prerequisite: 11th level Battlemind, Battle Resilience power
Benefit: When an enemy marked by you makes a charge attack that does not include you, the enemy takes a -1 penalty to the attack roll. If the attack misses, the enemy is knocked prone.

Confidence of the Fleet-Footed
Prerequisite: 11th level Battlemind, Speed of Thought power
Benefit: When an enemy marked by you makes an opportunity attack against an ally, the enemy takes a -1 penalty to the attack roll. If the attack misses, that enemy cannot make opportunity attacks until the end of the ally's next turn.

Confidence of the Iron Fortress
Prerequisite: 21st level Battlemind, Mind Spike power
Benefit: When an enemy marked by you makes a melee attack against an ally adjacent to you, the ally gains resist 5 against the attack. If the attack hits, you can use Mind Spike against the attacking enemy as if it was adjacent to you.

Multiclass feats

The Novice Psionic power and Novice Non-Psionic power were originally released in the Psion feat article. I have updated them for compatibility with all psionic classes.

Iron Mind Initiate [Multiclass Battlemind]
Prerequisite: Con 13
Benefit: You gain training in one skill from the battlemind's class skill list.
Once per encounter, you can use the Battlemind's Demand power.

Novice Psionic power [Multiclass Encounter]
Prerequisite: Any psionic multiclass feat, 4th level
Benefit: You can swap one encounter power you know to gain one psionic at-will power of the same level or lower from the class you multiclassed into. You can use that power once per encounter. In addition, you gain power points depending on the level of the swapped power:

Level 1 to level 10 - 2 PPs
Level 11 to level 20 - 4 PPs
Level 21 to level 30 - 6 PPs

Novice Non-Psionic power [Multiclass Encounter]
Prerequisite: Any psionic class, Psionic Augmentation class feature, any non-Psionic multiclass feat, 4th level.
Benefit: You can swap one psion at-will power that you know and has augmentations for one encounter power of the same level or lower from a class you multiclassed into. In addition, you lose power points depending on the level of the power you swapped out:

Level 1 to level 10- 2 PPs
Level 11 to level 20 - 4 PPs
Level 21 to level 30 - 6 PPs

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